接口 | 说明 |
---|---|
Animator.AnimatorListener |
An animation listener receives notifications from an animation.
|
TimeAnimator.TimeListener |
Implementors of this interface can set themselves as update listeners
to a
TimeAnimator instance to receive callbacks on every animation
frame to receive the total time since the animator started and the delta time
since the last frame. |
TypeEvaluator<T> |
Interface for use with the
ValueAnimator.setEvaluator(TypeEvaluator) function. |
ValueAnimator.AnimatorUpdateListener |
Implementors of this interface can add themselves as update listeners
to an
ValueAnimator instance to receive callbacks on every animation
frame, after the current frame's values have been calculated for that
ValueAnimator . |
类 | 说明 |
---|---|
Animator |
This is the superclass for classes which provide basic support for animations which can be
started, ended, and have
AnimatorListeners added to them. |
AnimatorInflater |
This class is used to instantiate animator XML files into Animator objects.
|
AnimatorListenerAdapter |
This adapter class provides empty implementations of the methods from
Animator.AnimatorListener . |
AnimatorSet |
This class plays a set of
Animator objects in the specified order. |
ArgbEvaluator |
This evaluator can be used to perform type interpolation between integer
values that represent ARGB colors.
|
FloatEvaluator |
This evaluator can be used to perform type interpolation between
float values. |
IntEvaluator |
This evaluator can be used to perform type interpolation between
int values. |
Keyframe |
This class holds a time/value pair for an animation.
|
ObjectAnimator |
This subclass of
ValueAnimator provides support for animating properties on target objects. |
PropertyValuesHolder |
This class holds information about a property and the values that that property
should take on during an animation.
|
TimeAnimator |
This class provides a simple callback mechanism to listeners that is synchronized with other
animators in the system.
|
ValueAnimator |
This class provides a simple timing engine for running animations
which calculate animated values and set them on target objects.
|